![]() ![]() Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. ![]() All of the technology we use including the game engine is our own, developed from the ground up to realise this vision. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far! Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. Part 4 the way trough the lvl 1 trappath :) Part 5 lvl 2 done. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Part 1 we need gear so lets go and get it, way to level 4 :) Part 2 we get what we need let's go back to lvl 1. "Those who would enter the underworld shall not only forfeit their lives.but bring oblivion to all mankind." WARNING: THIS GAME IS ACTUALLY DIFFERENT! This game features a very deep, truly physics based combat system. Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience. Looks like if I get one, it will be Underrail.Adventure, Action, Role Playing, Simulation, Indie,Įxplore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. You get the answer for linking to that very helpful review of Exanima. I can't really comment on it personally, but before you decide to buy Exanima, it would be wise to check out a reviewer (website/youtuber) you trust. It also features a stealth system that works very good. Don't expect the same level of writing or quests or even memorable characters (you'll most possibly be dissapointed on that account) but expect a lot of enjoyable combat with a great combat & character levelling system that requires planning ahead carefully. If you like Fallout 1 & 2, you'll definitely like UnderRail. Soundtrack is good and really adds to the already great atmosphere. ![]() Prepare to get lost a lot due to the absence of map. Vythonaut: I can speak only of UnderRail. The last one, someone posted a review on Steam: Some say there is something *fishy* going on. And it's f***ing great! :)Įdit: Regarding Exanima, take a look at all the reviews here on GOG. To wrap up, it really is a polished, hardcore, unforgiving, oldschool cRPG. ![]()
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